Our initial work on this can be seen in the Fractures in Time game files, but that feature will not be complete or featured in the live game until later in Dragonflight.Īs we continue to develop the game in this way, we expect there to be many examples in the future of content that is a work-in-progress becoming visible to data-miners in test environments. The old zones were never designed for Dragonriding, so they need to raise the ceiling and iron out all the bugs before the feature is fully rolled out on live servers.Īs data-miners have guessed, we are indeed working on dragonriding outside of the Dragon Isles and broadening the set of mounts that can dragonride. In Patch 10.1.5, Dragonriding will be enabled in Kalimdor, most likely for testing purposes to sort all bugs out before the feature is fully implemented. The old flying system as it works now is called "Static Flight Style" while Dragonriding is being referred to as "Dynamic Flight Style". The latest datamining findings suggest we'll be able to pick our preferred flight style in Patch 10.1.5. Thank you for the insights provided and we’ll continue to watch for further discussion.īlizzard confirmed they're working on implementing full Dragonriding in old zones, but it won't go live in Patch 10.1.5. The feedback provided has been extremely helpful and we appreciate the community’s thoughts on the changes we’re making in Fractures in Time. By re-adding Demonic Knowledge, the cadence of Demonic Cores should be in a healthier place. We don’t want to create a drought of Demonic Cores, but at the same time we don’t want it to be the only generator you cast. Demonbolt is a cool spell that enables Demonology to be reactive. The removal of Demonic Knowledge, Demonic Meteor, and Ripped through the Portal was too much of a push in the direction of reining in Demonology’s mobility. We want talents to be competitive options against one another and, given the synergistic value of Ripped through the Portal, it’s very difficult for us to adjust it in a way that it becomes an option rather than the right choice. Regarding Demonology, these adjustments are being made to compensate for Ripped through the Portal not returning to the Demonology talent tree. This has no effect in PVP combat.ĭirty Hands has been renamed to Malefic Impact.Ĭrashing Chaos redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).ĭimensional Rift damage increased by 15%. Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second. Umbral Blaze now retains remaining damage when reapplied.Ģ-piece tier set bonus adjusted – Demonbolt damage increased 20% (was 15%). Umbral Blaze now has a 15/30% chance of occurring (was 8/15%). Shadow's Bite has been re-added and is now located where Fel Covenant was.Ĭall Dreadstalkers damage increased by 15%.īilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2). Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).ĭemonic Knowledge has been re-added and is now located where Shadowflame Acolyte was.ĭemonic Knowledge now more reliably procs at a 15% chance. Unstable Affliction damage increased by 10%. We’ve been reading through the feedback provided over the past week and want to provide an update with a look at the changes you’ll see in the next PTR build. While Affliction and Destruction are also getting some changes, Demonology is the star of the show, as it will be receiving many changes to compensate for the recent massive nerfs. Zskarn no longer activates Tactical Destruction based on his location.īlizzard have given players a preview of the upcoming 10.1.5 PTR build where they are giving Demonology some buffs after the very bad reaction the community had to recent changes. Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4).įixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn. Zskarn will now Berserk on all difficulties.Īdjusted the position of Dragonfire Traps. The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty.ĭragonfire Golem health reduced by 15% on Mythic difficulty. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. We hope that these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty.ĭevelopers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We’re planning on implementing these changes live tomorrow, May 26. We will be addressing an emerging tactic that trivializes certain aspects of the Vigilant Steward, Zskarn encounter. We reduced Mythic Zskarn’s health by an additional 10%, to a total 25% health reduction. Update: Blizzard have further reduced Zskarn's health by 10%.
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